The client looks like a Web browser with three major frames, including a chat box on the bottom, left-hand navigation, and a main window. In fact, much of what makes up Magic Online seems almost oversimplified from an aesthetic standpoint. Magic Online isn't the most visually stunning computer game available. Play commences with each player drawing a hand of cards, then taking turns placing down land cards, one per turn, and rotating them in order to release mana points, which pay for spells. In order to tap into these forces, players must make use of natural resources that channel this energy-plains for white, forests for green, mountains for red, islands for blue, and swamps for black. White magic is that of healing and light, green represents the forces of nature, red signifies chaos and fire, blue is the color of water and thought, and black embodies death and decay. There are five colors of magic: white, green, red, blue, and black. Achieving victory is based as heavily on technique as on the color or colors of magic chosen. Turns pass between players until someone's life total reaches zero, or someone runs out of cards. Players can cast enchantments that can have permanent effects, and they can also make use of magical artifacts. Each player begins the game with 20 life points, which can be reduced by direct magical assault or by the attacks of summoned creatures that are rated according to their power (the ability to deal damage) and toughness (the ability to withstand damage). You may know that Magic: The Gathering, the card game that Magic Online is based on, is a competitive dueling game in which two or more players face off against their opponents in an attempt to defeat them using a variety of different cards representing magic spells. Magic Online's duels remain true to the original card game. It's because of its accessible nature that Magic Online is undoubtedly the best software representation of Magic: The Gathering released thus far-quite possibly surpassing the physical card game in many respects. With Magic Online, you don't get many frills-just the cards, chat rooms inhabited by other people, and an easy-to-learn, efficient interface that can turn anyone into a competent deck builder and player. This time around, Wizards has enlisted developer Leaping Lizard Software, which has taken a direct, bare-bones approach to delivering an efficient tool that players can use to engage in card duels over the Internet. In the past, Wizards has sanctioned the use of a variety of methods to impart the excitement of a duel between players, whether it be with animated versions of card art and characters, or with a gameplay system focused on challenging computer-controlled opponents in order to win cards to add to your collection. Wizards of the Coast, the company behind the extremely popular Magic: The Gathering collectible card game, has taken yet another stab at a PC re-creation of the tabletop game.
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